Keystone on the Exodus to the Virtual Workplace

Assuming I have established a viable case for the 3D virtual workplace in post 1 and 2, what about the actual planning, design and virtual architecture required to support it?
Obviously a personal favorite of mine is Wikitecture, which I think could also be a very useful tool in virtual workplace development, but there are quite a few new tools being developed, such as MIT’s virtual conference rooms that have the potential to make virtual meetings even more effective than real life ones. I think it will be interesting to see what Peter Quirk comes up with in this area as well. His most recent post (found here ) has some interesting thoughts on the topic, especially observing the immediate realities of Second Life interface, and what can be done to improve it for virtual work. The 3D cameras Mitch Kapor recently demonstrated will certainly improve the capacity to more naturally communicate in a virtual world.
 blog it

Finding people on Twitter

clipped from www.guardian.co.uk
Twitter

Finding people

Whoshouldifollow.com answers that simple question. Given your username, it will look for other users with some overlap with the people you follow, and suggest them as people for you to follow. Add some of the names there and then repeat the process, and you'll quickly build up a large network.

In Britain, the prime minister's office decides people should be able to find out what their premier is doing; as of today, more than 2,000 people do. During an interview at the SXSW festival in March, audience dissatisfaction with Sarah Lacy's interviewing style with Facebook founder Mark Zuckerberg spills over into silent but powerful discourse among the audience: one calls it a "train wreck". People fleeing from fires in California say where they are; that proves more useful and timely than official goverment information.
 blog it

Neptune Club 4


Neptune Club 4, originally uploaded by jeanricard.broek.
Builders: Sean Augustus & Tories Canetti

slurl.com/secondlife/Iron%20Fist/205/49/26

Flickr

This is a test post from flickr, a fancy photo sharing thing.

The potential of advertising alliances in virtual worlds

clipped from www.massively.com


Forget scenery-blocking billboards and ad-saturated sporting events, the virtual world is the newest venture into successful marketing, according to a recent study by Pepsi and MTV. In this study, Pepsi discovered that users averaged 28-minutes per interaction with Pepsi's presence in Virtual MTV compared to its 30-second interaction in the televised version.

More importantly, the associated advertising is where this method shines the brightest. Over 90% of users said that Pepsi promoted music and artists through the vMTV survey, yet only 30% said the same thing in regards to the traditional televised version. This specialized audience is key to the virtual world's advertising potential with associate programs such as Pepsi advertising through vMTV. It can certainly make for some interesting alliances or potential buy-outs from the major businesses. Monopoly anyone?
 blog it

Sam Lawrence CMO Jive Software views on Social Media


Sam Lawrence CMO Jive Software views on Social Media from Radu43 on Vimeo.

A Zemanta Posting Example

The RoadImage from Flickr
The environment of the Metaverse

The Metaverse appears to its users as an urban environment, developed along a single hundred-meter-wide road, the Street, that runs the entire 65536 km (216 km) circumference of a featureless, black, perfectly spherical planet. The virtual real estate is owned by the Global Multimedia Protocol Group, a fictional part of the real Association for Computing Machinery, and is available to be bought and buildings developed thereupon.

Users of the Metaverse gain access to it through personal terminals that project a high-quality virtual reality display onto goggles worn by the user, or from low-quality public terminals in booths (with the penalty of presenting a grainy black and white appearance). Stephenson also describes a sub-culture of people choosing to remain continuously connected to the Metaverse by wearing portable terminals, goggles and other equipment; they are given the soubriquet "gargoyles" due to their grotesque appearance. The users of the Metaverse experience it from a first person perspective.

Within the Metaverse, individual users appear as avatars of any form, with the sole restriction of height, "to prevent people from walking around a mile high". Transport within the Metaverse is limited to analogs of reality - by foot, or vehicle, such as the monorail that runs the entire length of the Street, stopping at 256 Express Ports, located evenly at 256 km intervals, and Local Ports, one kilometer apart.


Source: http://en.wikipedia.org/wiki/Metaverse

Zemanta Instruction Video

Installing Zemanta

clipped from ialja.blogspot.com
Blogging can be quite a time consuming activity if you want to get it just right. First, you have to find something interesting to write about, then you have to find the right words to present your point, and if that wasn't enough, you also have to find and choose suitable images, links and tags to make your post more useful for the ready and also to establish context of your post. The last part of the blogging process may seem like the easiest one, but if you've ever spent some time on linking all the names in your blog post or searching for the right image, you know that it can take away a lot of your precious time. But fear not fellow bloggers! Zemanta, a startup from Slovenia, is here to help you with a content suggestion tool for your blog posts.
 blog it

Architecture on the Double